Senior Software Engineer at Moonsworth
2020 — Current
Remote in Sacramento, California
  • Building Lunar Client, a Minecraft modpack.
  • Crafting a modern platform for Minecraft mod development.
  • Designing crazy tools for reverse engineering JVM bytecode.
Software Engineer at Voldex
2018 — 2019
Remote in California, Florida
  • Java Developer & Linux Sysadmin for servers reaching 100,000s of players.
  • Popular servers include TheArchon, OPBlocks, PrimeMC, & OneBlock.
  • Coordinated with technical staff and game designers to create, test, and release new gamemodes & competitions built in Minecraft's engine.
  • Engaged directly with player communities to fix critical issues affecting competitions and optimize pain points in gameplay.
  • Designed unique anticheat measures and optimizations for Minecraft's engine.


M.S. in Computer Science
2022 — 2023
Northern Arizona University

B.S. in Computer Science
2019 — 2022
Northern Arizona University

During grad school I was a member of the Machine Learning Research Lab, where I studied ROC optimization algorithms and contributed to Dr. Toby Dylan Hocking's research.

Team lead of my senior capstone project Fossilized Containers, building contanerization tools for Dr. Nick McKay's Paleoclimatology research.

Technical Coursework:

  • Deep Learning, Unsupervised Machine Learning
  • Large Scale Data Structures & Organization
  • Statistical Methods I, Engineering Analysis, Data Wrangling
  • Operating Systems, Computer Networks
  • Advanced Computer Graphics (OpenGL, WebGL)
  • Automata Theory, Principles of Programming Languages
  • Linear Algebra, Foundations of Mathematics
  • Physics I, Physics II, Astrophysics I